Difference between revisions of "Traits"

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(Update the traits to 0.9.2.0 patch)
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* [[Arna]] - ''{{Cl|Unique Trait|Vow of the Feat}}'' - Each enemy within [[Vision]] increases the rate of "[[Heroism]]", "[[Optimism]]", and "[[Prudence]]" activation by {{Positive|20%}} (up to {{Positive|100%}}) and grants {{Positive|+2%}} chance to trigger "[[Second Wind]]". Each received level improves the effects of positive [[Psyche]] states by {{Positive|3%}}. Additionally, reduces the cooldown between their activation by {{Positive|50%}}. Killing dangerous enemies grants {{Positive|additional Experience}} depending on the character's level.
* [[Arna]] - ''{{Cl|Unique Trait|Vow of the Feat}}'' - Each enemy within [[Vision]] increases the rate of "[[Heroism]]", "[[Optimism]]", and "[[Prudence]]" activation by {{Positive|20%}} (up to {{Positive|100%}}) and grants {{Positive|+2%}} chance to trigger "[[Second Wind]]". Each received level improves the effects of positive [[Psyche]] states by {{Positive|3%}}. Additionally, reduces the cooldown between their activation by {{Positive|50%}}. Killing dangerous enemies grants {{Positive|additional Experience}} depending on the character's level.
* [[Dirwin]] - ''{{Cl|Unique Trait|Ranger's Gift}}'' - Starts the game with "[[Make a Halt]]" already learned. Grants "[[Butchering]]" {{Positive|20%}} chance to harvest [[Valuables|pelts]], regardless of the damage type used to kill the animal. Increases this chance by {{Positive|1%}} and grants {{Positive|1%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} (up to {{Positive|+20%}}) for each [[Points of Interest|Hunting Ground]] visited for the first time. Grants {{Positive|1}} [[Ability Points|Ability Point]] and {{Positive|1}} [[Stat Points|Stat Point]] for every 3 Ability Points invested into the "[[Survival (skill tree)|Survival]]" tree.
* [[Dirwin]] - ''{{Cl|Unique Trait|Ranger's Gift}}'' - Starts the game with "[[Make a Halt]]" already learned. Grants "[[Butchering]]" {{Positive|20%}} chance to harvest [[Valuables|pelts]], regardless of the damage type used to kill the animal. Increases this chance by {{Positive|1%}} and grants {{Positive|1%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} (up to {{Positive|+20%}}) for each [[Points of Interest|Hunting Ground]] visited for the first time. Grants {{Positive|1}} [[Ability Points|Ability Point]] and {{Positive|1}} [[Stat Points|Stat Point]] for every 3 Ability Points invested into the "[[Survival (skill tree)|Survival]]" tree.
* [[Jonna]] - ''{{Cl|Unique Trait|Magical Erudition}}'' - Grants {{Positive|+5%}} {{C|Light Brown|{{#tip-text: Magic Power| {{:Magic Power}}}}}} of the corresponding School and {{Positive|+5%}} {{C|Light Brown|{{#tip-text: Miracle Potency| {{:Miracle Potency}}}}}} for each unique [[Treatises|magic treatise]] in the Inventory. Grants {{Pos|-1%}} Backfire Chance for each [[Treatises|magic treatise]] read for the first time. Grants {{Pos|+1%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} for each [[Ability Points|Ability Point]] invested into Sorcery trees.  
* [[Jonna]] - ''{{Cl|Unique Trait|Magical Erudition}}'' - Grants {{Positive|+5%}} {{C|Light Brown|{{#tip-text: Magic Power| {{:Magic Power}}}}}} of the corresponding School and {{Positive|+5%}} {{C|Light Brown|{{#tip-text: Miracle Potency| {{:Miracle Potency}}}}}} for each unique [[Treatises|magic treatise]] in the Inventory. Grants {{Pos|-1%}} Backfire Chance for each [[Treatises|magic treatise]] read for the first time. Grants {{Pos|+1%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} for each [[Ability Points|Ability Point]] invested into Sorcery trees.
* [[Jorgrim]] - ''{{Cl|Unique Trait|Gore and Glory}}'' - Allows "[[Butchering]]" to harvest various [[trophies]] from [[Enemies|Mini-Bosses]]. Delivering a trophy while turning in a contract grants additional {{Positive|+10%}} Reward and {{Positive|+10%}} Reputation. Also grants {{Positive|1}} [[Stat Points|Stat Point]] and {{Positive|+2%}} {{C|Light Brown|{{#tip-text: Weapon Damage| {{:Weapon Damage}}}}}} for every 3 trophies delivered for the first time (up to 5 times). Killing enemies grants {{Positive|+5%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} for 60 turns (the effect stacks up to 10 times).
* [[Jorgrim]] - ''{{Cl|Unique Trait|Gore and Glory}}'' - Allows "[[Butchering]]" to harvest various [[trophies]] from [[Enemies|Mini-Bosses]]. Delivering a trophy while turning in a contract grants additional {{Positive|+10%}} Reward and {{Positive|+10%}} Reputation. Also grants {{Positive|1}} [[Stat Points|Stat Point]] and {{Positive|+2%}} {{C|Light Brown|{{#tip-text: Weapon Damage| {{:Weapon Damage}}}}}} for every 3 trophies delivered for the first time (up to 5 times). Killing enemies grants {{Positive|+5%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} for 60 turns (the effect stacks up to 10 times).
* [[Velmir]] - ''{{Cl|Unique Trait|With Great Vengeance}}'' - Killing [[Enemies|Mini-Bosses]] {{Positive|replenishes}} [[Morale]] and [[Sanity]]. If there's a Boss or Mini-Boss within [[Vision]], applies all enemies within Vision with {{Positive|+1.5%}} {{C|Light Brown|{{#tip-text: Damage Taken| {{:Damage Taken}}}}}} for each Mini-Boss killed for the first time (up to {{Positive|+30%}}). Grants {{Positive|+1.5%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} for each Mini-Boss killed for the first time. Grants {{Positive|+10%}} {{C|Light Brown|{{#tip-text: Reputation Gain| {{:Reputation Gain}}}}}} and {{Positive|2}} [[Stat Points]] for each killed Boss.
* [[Velmir]] - ''{{Cl|Unique Trait|With Great Vengeance}}'' - Killing [[Enemies|Mini-Bosses]] {{Positive|replenishes}} [[Morale]] and [[Sanity]]. If there's a Boss or Mini-Boss within [[Vision]], applies all enemies within Vision with {{Positive|+1.5%}} {{C|Light Brown|{{#tip-text: Damage Taken| {{:Damage Taken}}}}}} for each Mini-Boss killed for the first time (up to {{Positive|+30%}}). Grants {{Positive|+1.5%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} for each Mini-Boss killed for the first time. Grants {{Positive|+10%}} {{C|Light Brown|{{#tip-text: Reputation Gain| {{:Reputation Gain}}}}}} and {{Positive|2}} [[Stat Points]] for each killed Boss.

Revision as of 11:02, 19 April 2025

Traits are special mechanics given to player characters. Traits represent their owner's distinct features like going berserk in combat, exceptional sight or background in sorceries, and provide unique bonuses to player's Attributes & Stats or certain beneficial effects. NPCs do not have traits.

Each player character currently has one unique trait. It is currently unknown if there will be an option to learn more traits on one character.

One of the planned features is custom character creation (see the Roadmap), which suggests that players will be able to choose their starting trait.


Unique Traits